Hand ‘exoglove’ lets you touch a virtual world

Hey everyone it’s me James Huang!

For this week’s post, I found a news article very interesting that I want to share with everyone. I did find the article on CNET which is where I have found my past posts as well. On a side note, I would recommend to everyone that CNET is a good place to look for news about digital media if you ever need a place to look. It always has interesting news!

Anyways, the article I found which you can read here is written by author Michelle Starr who I have also posted news articles from her about digital media and whom I would also recommend reading and following the news she shares. In this article, as you can see on the title of this post, she writes about a hand called the ‘exoglove’ that enables you to experience virtual reality through touch.

In this article, Starr writes that a Chinese robotics company called Dexta has claimed to have created this glove.

She makes a good point in the first line of her article explaining how in order for someone to fully experience a virtual world, it would also need a full sensory experience that includes touch, not just the seeing and hearing experience that have been provided by headsets such as Oculus Rift. This is the perfect segue to explaining how this company Dexta is one many companies trying to make the virtual world more real and enhanced and has a found a way to stand out from the rest.

Dexta has created this glove device that they say allows users to motion-capture their hand movements and feel objects in a virtual world and actually receive feedback as though they are actually touching the objects.

The device does have a unique appearance:

exoglove

As Starr says, it looks like it comes from a strange science fiction film. As it shows in the picture, it fits over the user’s hand, connecting to the user’s palm and fingertips.

Currently, Dexta has two models for this ‘exoglove’. There is the Dexmo Classic which allows users to capture 11 degrees of hand motion along with 3 degrees of movement for the thumb and then also an IMU sensor that allows the hand to move in X, Y, and Z axes. Then there is the Dexmo F2, which is more advanced in the sense it allows users to really feel like they are touching objects in a virtual world. There is a sort of physical feedback that feels like force to the users that reaches their thumb and fingertips. Hence, in the virtual world, if it looks like the exoglove is touching the object, there will be a corresponding pressure which leads to that feeling of touch.

This being said, Starr explains how Dexta has explained that there are many useful benefits that can come from this device.

While many people would instinctively feel that this device would be best used for just gaming, Dexta has explained in a statement that Starr quotes here:

“Dexmo can be used for controlling a robotic hand, also providing you with a better sense of presence by simulating a force feedback when an object is hit; or controlling a robotic arm; or something a little be more advanced, like controlling double robotic arms performing a remote bomb disposal task.”

This being said, there is a video at the bottom of the page that allows you to see that there really are many benefits that come using this device. And as the quote says, it could come in really handy for intense situations such as bomb threats. More importantly, it really gives humans that ability to interact with the virtual world which opens up many doors.

I myself feel that this is a really cool and interesting device! I saw past posts about Oculus Rift and have been looking into more news about interacting with the virtual world so finding this news article is like hitting the jackpot and finding gold! I feel like this shows an advancement in technology and bringing us closer to understanding and being a part of the digital world. I feel like everyone is quick to think about just seeing and hearing that we sometimes lose thinking about the sense of touch. I myself have caught myself in this way of thought. Fortunately, this article has shown me and I hope it shows more and more people that the sense of touch can really become a part of digital world and that being said, digital media! I think that there really are many benefits that can come from this device.

What do you guys think about this device? Do you like it? And do you think this device would be good for us and would help us become more advanced and allows us to become more interactive with digital media and expands the world of digital media? You can share your thoughts below in the comment box!

On this last note, Dexta is currently looking for funding on Kickstarter and you can actually sign up to get these devices too! The link is here  Hope you guys like this article!

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2 thoughts on “Hand ‘exoglove’ lets you touch a virtual world

  1. The fact that a virtual item is now “graspable” in real life is quite astounding. The video shows you that when wearing the virtual hand control and goggles, if you reach out to grab a virtual ball, it will feel like you’re actually grabbing the ball in real life. Even though this technology is still new, I can see it being brought into a lot of different games and enhancing the virtual world experience dramatically. I’m looking forward to seeing what this company plans on doing with the new device.
    -Cody.

  2. Since I was little I’ve dreamed of the day we would be able to experience virtual reality to the point of it almost being indistinguishable from reality. It’s amazing that we’re developing technology in consideration of that idea, and I couldn’t be more pumped about it. Although this concept is still a work in progress, the fact that there are people out there experimenting with sensory experience in virtual reality means that one day we will most likely have that type of technology completed and readily available. All I could think about, honestly, is how it’d feel to experience something environmental like Minecraft: to feel the wind, the water, even the taste of foods in game—would that be possible? One more question I would probably have would be if they would go as far as to make pain recognition a part of this, if that could genuinely cause injury to people in the real world. It doesn’t hurt to think about the pros and cons and the safety ratings of touch in virtual reality.

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